A fisherman recognizes Gordon and directs him to the monastery, which the enemy Combine are using as a platform to launch artillery shells filled with headcrabs into the town. Half-Life 2: Lost Coast opens with the protagonist, Gordon Freeman, finding himself near a group of decaying piers, underneath a monastery set up on rocks and overlooking the small town of St. The chancel of the Byzantine Christian church in Lost Coast, which Valve artist Viktor Antonov called a "great showcase for HDR" The gravity gun can also be used to perform several non-combat functions, such as grabbing out-of-reach supply crates. The gravity gun allows the player to manipulate physical objects in the world it can be used to pick up nearby objects and throw them at enemies or create cover from enemy fire. The player character is equipped with a small armory of weapons from Half-Life 2 at the beginning of the level, including a pistol, shotgun, crossbow, and gravity gun. Health and armor energy can be replenished by picking up medical supplies and energy cells respectively, or by using wall-mounted charging devices. A heads-up display at the bottom of the screen shows the player's health, energy gauge, and ammunition status, while available weapons are shown at the top. The game is viewed from the perspective of the player character, and plot information is imparted through scripted sequences rather than cutscenes. Lost Coast uses the same first-person shooter gameplay mechanics as Half-Life 2. The level received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be integrated into future games released by Valve. As a result, it has several minor story details that were not included in Half-Life 2. The Lost Coast level was initially created for Half-Life 2, but was ultimately removed from the game. Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine headcrab artillery launcher in a monastery, which is firing on a nearby town, Saint Olga.
Lost Coast was the first video game developed by Valve to allow developers to explain various elements of design as the player progresses through the level. The level was designed with a variety of appropriate environments to emphasize these effects. Lost Coast serves as a technology demonstration, specifically showcasing the high-dynamic-range rendering implemented in the Source engine.
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Developed by Valve, it was released on October 27, 2005, through the Steam content delivery service as a free download to owners of the Microsoft Windows version of Half-Life 2.
Half-Life 2: Lost Coast is an additional level for the 2004 first-person shooter video game Half-Life 2.